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Old Jul 08, 2005, 12:49 AM // 00:49   #1
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Default Skill Ideas.

I think they should have a skill that takes up several skill slots.

Here are a few ideas:

A Dragon summon that takes up like 3 skill bars and costs 40 mana to cast.
Finding a way to balance his power might be hard.

An AoE attack with the size of a necro well. This would probably take about 2+ skill slots and cost like 25 mana but would do about 150 dmg to everyone in the area.

Anyone have any suggestions, comments, or just thinks the idea sucks?
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Old Jul 08, 2005, 12:56 AM // 00:56   #2
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There is already a huge thread about new skills, so please post there.

dragon summon: 3 skill bars. Nope, this would have to be so overpowered to be worth that, it would still not be worth the 3 skill bars, as you can only have one skill bar. How about just that it takes up three skill slots. I still think it wouldn't be worth the decrease of variability.

They have this attack, it is called Meteor shower, fire storm, and all the other aoe spells. And the 2 skill slots is still ridiculous.

Last edited by arnansnow; Jul 08, 2005 at 01:00 AM // 01:00..
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Old Jul 08, 2005, 01:00 AM // 01:00   #3
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Quote:
Originally Posted by arnansnow
There is already a huge thread about new skills, so please post there.

3 skill bars. Nope, this would have to be so overpowered to be worth that, it would still not be worth the 3 skill bars, as you can only have one. How about just that it takes up three skill slots. I still think it wouldn't be worth the decrease of variability.

They have this attack, it is called Meteor shower, fire storm, and all the other aoe spells. And the 2 skill slots is still ridiculous.
In my search there was not a thread on skills taking up several skill slots.

I think it's pretty blatant that I refer to them as both slots and bars, I don't think there is anything wrong with that.

Lastly, Meteor Shower and Fire storm are DoT, not direct damage and do not take up the area of a necro well.
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Old Jul 08, 2005, 01:02 AM // 01:02   #4
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There will never be skills that take up multiple slots, and there is even less chance of a skill that takes up 3 peoples entire skill bars!
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Old Jul 08, 2005, 01:07 AM // 01:07   #5
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Inspight of either your inability to read my post explaining my word choice, or your choice to ignore it, im going to continue to call each skill slot anything I wish, be it slot, bar, space, or anything else I decide. I also am not trying to say there will be one that take up several bars, i'm mearly asking what others' opinions are on it.
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Old Jul 08, 2005, 01:29 AM // 01:29   #6
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Personally, I don't think it's reasonable to introduce multi-slot skill in favor of god-like damage potential. It would seriously unbalance the game, no matter what kind of counter-effects are out there or introduced. Basically, questing would simply devolve into getting far enough to get the uber-skill that trumps everything else.

There is a delicacy to balancing games like this, making every class enjoyable and every skill meaningful. The elites are hard enough to acquire and lend a very solid late-game "collector's frenzy" to players who are looking to complete their skill set.

If this level of skill were added to the game, I'd see it as a last ditch effort to revive dying interest by a majority of players... sort of a "jumping the shark" for GW. It would help me along the road to permanently retiring my interest in it.
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Old Jul 09, 2005, 04:11 AM // 04:11   #7
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Arena Net has done an excelent job at balancing this game and a 3-slotted skill wouldn't fit into any skill-balancing act.

AND one more thing, stop bashing other people's opinions, and don't take comments personally. Geeze, I feel like I'm back in frickin grade school. Play nice children.
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